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ECONOMIC DESIGN

The lessons in Economic design are among the best I've had. I've learned a lot from various people, including Stevy Chassard, monetization director at Ubisoft. The documents I present below were made within this learning process.

Monetization plan – DmC: Devil May Cry

Document in French

Monetization plan – Marvel Snap

Document in French

Projet F2P

I also worked on a F2P game project at Isart. It's not part of my portfolio due to lack of space, but I was able to practice Economic design in project production.

Kieran Mougel - Game Design Portfolio
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