
Colorful Complexions
Visual Novel
for 1 month in February 2022
Team: 4 game designers, 8 artists
Tools: Unity | Bolt | Git | Twine | After Effects
Skills: Gameplay design | Narrative design
A visual novel may be a game format that focuses on narrative, but it's no less important to design the core of the game. In my case, this was what inspired me most about the project. After a great deal of thought and iteration, we decided that the storytelling should be conveyed in a way that seemed elegant and modern, taking inspiration from chat applications such as iMessage from Iphone or Messenger from Meta.

This format led to other design choices, such as concentrating on short, subtext-loaded answers, or limiting the dialogue with characters to two answer options.
Post-mortem note: the decision we made to place the conversation in the center of the screen seemed pertinent, but it had the effect of putting distance between the characters, which wasn't optimal for the intimate atmosphere we were aiming for.
My main task was to build the characters and write documents describing them, their characteristics, motivations and stories. I also described the locations in which they evolved, taking particular care to give the artists we worked with the material they needed to create interesting illustrations.
Document in French





